| Card # | Thumbnail | Card Type | Card |
| 1 |  | Character |
ABOMINATION
2 | 4 | 8 | 3 |
| 2 |  | Character |
ANGEL
2 | 7 | 4 | 3 |
| 3 |  | Character |
BLINK
7 | 5 | 2 | 3 |
| 4 |  | Character |
EXPEDITER
2 | 5 | 2 | 7
May place and play "Warp Chamber" Aspect. |
| 5 |  | Character |
GALACTUS
8 | 8 | 8 | 8
Counts as 27-Points for Tournament Deckbuilding. |
| 6 |  | Character |
KLAW
7 | 2 | 4 | 5 |
| 7 |  | Character |
LIZARD
2 | 4 | 6 | 6
Power cards are +1 when used to attack. |
| 8 |  | Character |
MEPHISTO
7 | 2 | 7 | 7 |
| 9 |  | Character |
SAURON
6 | 5 | 5 | 5
MultiPower Power cards are +2 when used for defense. |
| 10 |  | Character |
SHATTERSTAR
3 | 7 | 5 | 3
May not be Cumulative KO'd with Fighting Power cards. |
| 11 |  | Character |
SILVER SAMURAI
5 | 7 | 4 | 3
When KO'd, Silver Samurai may continue to fight and is not discarded until end of battle. |
| 12 |  | Character |
VIPER
4 | 6 | 3 | 6
May play and Hydra or Non-One-Per-Deck Serpent Society Special Cards. |
| 13 |  | Character |
WARLOCK
7 | 6 | 4 | 6 |
| 14 |  | Special |
ANY CHARACTER - DEAL WITH THE DEVIL
Opponent must discard top 2 cards from Draw Pile into Dead Pile. (Code: BW) |
| 15 |  | Special |
ABOMINATION - CELLULAR RECOVERY
Remove 1 Hit of 8 or less from the Permanent Record or Hits From Current Battle of Abomination. May affect Venture Total. (Code: KR)
|
| 16 |  | Special |
BLINK - BIO JAVELINS
Acts as a level 2 Fighting attack. May make up to 2 additional attacks. (Code: DG) |
| 17 |  | Special |
EXPEDITER - NOAH DUBOIS
Opponent must discard any 1 Special card currently held in his hand, opponent's choice. (Code: EC) |
| 18 |  | Special |
KLAW - PURE SOUND
Target character may not play Specials for remainder of battle. (Code: GA) |
| 19 |  | Special |
LIZARD - TAIL WHIP
Acts as a level 6 Fighting Power card. May be used to attack or defend. May not be combined with Universe cards. (Code: CC) |
| 20 |  | Special |
MEPHISTO - DIMENSIONAL ENTRAPMENT
Target Hero must discard all Placed cards and move into Reserve for remainder of battle. (Code: IA) |
| 21 |  | Special |
SAURON - POWER ABSORPTION
Remove 1 Hit from Sauron's Hits to Current Battle. Sauron may make 1 attack with any card, usable by Sauron and in Hand, of equal of less Value than removed Hit. (Code: NZ) |
| 22 |  | Special |
SHATTERSTAR - MOJOWORLD WARRIOR
Play with any Power card attack. Shatterstar may make as many additional Fighting or Strength Power card attacks as possible. Opponent may defend. (Code: BV) |
| 23 |  | Special |
SILVER SAMURAI - TACHYON FIELD
Acts as a level 3 Energy attack. May make 1 additional Power card attack. Neither attack may be defended with a Special card. (Code: JW) |
| 24 |  | Special |
WARLOCK - ASSIMILATION
This Special acts identical to any Hit in Warlock's Hits from the Current Battle or Permanent Record. (Code: DY) |
| 25 |  | Tactic: DoubleShot |
6 Energy or more / Teammate 6 Strength or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 26 |  | Tactic: DoubleShot |
6 Energy or more / Teammate 6 Fighting or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 27 |  | Tactic: DoubleShot |
6 Energy or more / Teammate 6 Intellect or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 28 |  | Tactic: DoubleShot |
6 Strength or more / Teammate 6 Energy or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 29 |  | Tactic: DoubleShot |
6 Strength or more / Teammate 6 Fighting or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 30 |  | Tactic: DoubleShot |
6 Strength or more / Teammate 6 Intellect or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 31 |  | Tactic: DoubleShot |
6 Fighting or more / Teammate 6 Energy or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 32 |  | Tactic: DoubleShot |
6 Fighting or more / Teammate 6 Strength or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 33 |  | Tactic: DoubleShot |
6 Fighting or more / Teammate 6 Intellect or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 34 |  | Tactic: DoubleShot |
6 Intellect or more / Teammate 6 Energy or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 35 |  | Tactic: DoubleShot |
6 Intellect or more / Teammate 6 Strength or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 36 |  | Tactic: DoubleShot |
6 Intellect or more / Teammate 6 Fighting or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 37 |  | Tactic: DoubleShot |
4 MultiPower or more / Teammate 4 MultiPower or more
Must combine with level 1 to 5 Power Card for either single attack/defense or separate attacks/defenses. |
| 38 |  | Tactic: DoubleShot |
5 MultiPower or more / Teammate 4 MultiPower or more
Must combine with level 1 to 8 Power Card for either single attack/defense or separate attacks/defenses. |
| 39 |  | Tactic: Artifact |
Avenger's ID Card, 6 Intellect or more / Teammate 5 Any-Power or less
Teammate may use Tactic: Double Shot cards, with normal contribution, to avoid any attack. |
| 40 |  | Power |
5 MultiPower |
| 41 |  | Power |
5 Any-Power |
| 42 |  | Power |
6 Any-Power |
| 43 |  | Power |
8 Any-Power |
| 44 |  | Universe: Teamwork |
4 MultiPower or more (Teammate Energy/Strength and Fighting/Intellect) |
| 45 |  | Universe: Teamwork |
4 MultiPower or more (Teammate Energy/Fighting and Strength/Intellect) |
| 46 |  | Universe: Teamwork |
5 MultiPower or more (Teammate Energy/Strength and Fighting/Intellect) |
| 47 |  | Universe: Teamwork |
5 MultiPower or more (Teammate Energy/Fighting and Strength/Intellect) |
| 48 |  | Universe: Teamwork |
6 Any-Power or more (Teammate Any-Power and Any-Power) |